2/18/2024 0 Comments Stick ranger 2 guide![]() Mega bosses follow a simpler pattern: adding boss to the end of their stage name. If an enemy is a boss or is big, the word "Boss" or "Big" will be inserted between the color and the head respectively. The colour of the enemy's head will always be the first word in the enemy's name, followed by its head, then by its species. Note: blank cells denote that no such head-species combination exists. ![]() There are a total of 11129 enemies spreading 330 unique combinations. We have devised a naming system that classifies all enemies, as shown below: Due to the vast variety of enemies in the game, it is imperative that a structured naming system is established and followed throughout the wiki. If no enemy is attacked in a period of time, the Life Bar will vanish.Įnemies in the game have no official names, and are only represented by their images within the game (this includes the Book). When multiple enemies are hit, only the most recent enemy to take a hit will have its Life Bar displayed. Its remaining LP, its drops and the EXP the player gains when it's killed is also shown if the correspondent book is bought. When an enemy is hit, its Life Bar is shown at the top of the screen, with the red portion being the fraction of its remaining health. all Green Smiley Walkers in Opening Street have 10 LP). All similar enemies have identical amounts of LP (eg. LP is an important part of an enemy, as it determines the amount of hits it can take before dying. Also shows the results before buying the OS's page in the book and after the purchase. This shows the LP of a Green Smiley Walker being reduced. Players are able to increase the amount or frequency of bounty from enemies through attaching medals to their characters' weapons.Ī character can also use the ONIGIRI's Card or the Gold rush Card to get additional Onigiris/Gold for hitting the enemy, even before it is killed. In contrast to this specific weapons and compo items are not dropped by all enemies, rather, specific types enemies are programmed to drop one or two specific item(s). Since all enemies drop onigiri, it will not be listed in the enemy page, unless the drop rates for onigiri are different or unless the enemy has the potential to drop more than one onigiri, like for instance Big enemies.ĮXP, gold and onigiris are dropped/given by all types of enemies. Varying amounts of gold are given, depending on the enemy.
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